It's been quite some time since I did any Flash, besides so much has changed since then that I doubt I could make anything spectacular anymore.
However, in the meantime I've been having a look at the new <canvas>
tag, which in my opinion does alot of interesting graphics stuff for JavaScript. Nothing super fancy, but fun to play around with anyway.
Here's a simple example that draws two intersecting rectangles, one of which has alpha transparency:
<script type="application/x-javascript"> function draw_rects() { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(200,0,0)"; ctx.fillRect (10, 10, 55, 50); ctx.fillStyle = "rgba(0, 0, 200, 0.5)"; ctx.fillRect (30, 30, 55, 50); } </script> <canvas id="canvas"></canvas>
Some related links:
- WHATWG canvas specification
- Rounded corners (thanks Greg)